Team_04 milos/georg

______________________________________________________________________________________________
spielwahl: merging "unreal" und "fruit od the spirit". hauptcharakteristika: "unreal" ein ego-shooter-game mit der konsequenz "kill to survive". "fruit of the spirit" ein auf highscore ausgelegtes spiel ("Every Good Gift teaches Spiritual truths as the player catchs gifts that fall from the Father!")...

DOS Christian Freeware

The above game had the aim to collect as many fruits (metaphores for spiritual goods, god gifts as love, kindness, peace, joy) in order to get highest score. Player can move in one dimension (left and right). As the player advances, the speed of falling fruit gets higher untill the player misses too much "gods gifts"

In our game, at the beginning, the player finds himself in a room that represents birth. There are several tunnels in the floor that represent different life paths. After the player chooses the tunnel he starts falling "through the life" and on the way he collects "god gifts" as health, ammo, weapons... Parallel to his tunnel, there are several more tunnels with other players falling. The aim of the game is to get first to the end of the tunnnel which is achieved through eliminating other players and choosing better tunnels... _______________________________________________________________________________________________
Analyse:

Games as cybernetic system
1. cybernetic feedback loop
2. positive feedback
3. negative feadback
4. dynamic difficulty adjustment

Games as narative system
1. situation
2. character
3. form
4. embeded narative
5. emergend narrative
6. narrative descriptor
7. fictive worlds
8. story events
9. retelling play

Games as Social system
1. PLay community
2. player roles
3. emergent social systems
4. bounded and unbounded communities
5. safety and trust
6. idle vs. real rules
7. transformative social play
8. gaming the game
9. Forbiden play
10. metagaming

Games as cultural enivronment
1. bluring the boundaries
2. etiquet
3. ethos
4. convention
5. context
6. artificial status

"fruits of the spirit": Narrative goal od the "fruits of the spirit" is to get entlighten by collecting gods gifts and to collect them as much as possible to get higher in the high score list and get nearer to the God. Player moves through multiple levels and teh succession of completed goals crates narrative coherence. Every game level offers player access to specific areas of narrative world, populated by different objects, gods messages and goals. The initial state of the play is always in the beginning, the navigation in space is limited and therefore the story of the game is linear ...

Unreal analyze The different modes of playing available in Unreal - single player, capture the flag, deathmatch... Unreal has classic male narratives with the player as an active subject in the story, allowing them to assume heroic roles. Single player mode is constructed around the idea of defending one's home / culture / identity and being the only one able to do it. It's a traditionally "male" narrative, already endlessly reproduced in old media in the form of action adventure films and heroic accounts of war heroes, kill everybody and survive.

Multiplayer mode links to the idea of defending one's honour against another aggressors in a one against everybody. Competitiveness - the concepts of man as a hunter, warrior and a hero. Competitiveness only arising in the sports field, through film-screen identification - or in virtual gaming worlds.

Game with only one motivation... to kill or be killed a more skilled opponent. The aim... to expell the agression, forbiden by social, cultural and moral laws, feel the adrenaline rush and the feel of success.

"unreal tournament"

asdasssssss ______________________________________________________________________________________________
general links about games:

http://www.activeworlds.com/tour.asp
[In Active Worlds you can stake a claim to a piece of land and build your own virtual home, meet people from all over the planet that can visit you in your home, explore other peoples virtual worlds, play online games, shop and much more.]
http://www.theinspiracy.com/ArPAYSIG.htm
[Portrait of the Artists in a Young Industry] ______________________________________________________________________________________________
sketch of OUR GAME "The religious war" The player is falling through a hugh black tunnel with a compelex white object in the center. There are different fields with different gravity and some gates which transport you to new positions in space. At some points you fall in new tunnels. The aim of the game is to survive (until there aren`t no enemies anymore) AND to try to get as much points as possible. HIGHSCORE.