Lehrende und MitarbeiterInnen

Wallner, Günter Sen.Sc. Dipl.-Ing. Dr.rer.nat.

Kontakt
Standort: Ferstel-Trakt Dachgeschoß
Telefon: +431711332382
Fax: +431711332089
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Dokumente/Publikationen
Artikel
Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game 2020
Motivational Profiling of League of Legends Players 2020
Inside the Group: Investigating Social Structures in Player Groups and ... 2018
Visual Similarity Perception of DAGs: A Study on Influencing ... [Extended] 2018
Visualisation of Trip Chaining Behaviour and Mode Choice using ... 2018
Automatic generation of battle maps from replay data 2017
Online-only friends, real-life friends or strangers? Differential ... 2017
Using LagSequential Analysis f. Understanding Interaction Seq. in Visualizations 2016
PLATO: A Visual Analytics System for Gameplay Data 2014
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2014
Visualization-based Analysis of Gameplay Data – A Review of Literature 2013
Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanis 2012
Algorithms for Generation of Irregular Space Frame Structures 2011
Force Directed Near-Orthogonal Grid Generation on Surfaces 2010
An extended GPU radiosity solver 2009
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and ... 2008
Geometry of Real Time Shadows 2006
Schatten in Echtzeit 2006
Beiträge in Sammelbänden
A Study of Different Visualizations for Visualizing Differences in Process Model 2015
An Introduction to Gameplay Data Visualization 2015
Comparative Visualization of Player Behavior for Serious Game Analytics 2015
Workflow Patterns as a Means to Model Task Succession in Games-A Prel. CaseStudy 2014
Evaluating Games in Classrooms: A Case Study with DOGeometry 2013
Human Centered Des. in Practice: A Case Study w. the Ontology Vis. Tool Knoocks 2013
Electric Fields 2012
Über die 'Mittellinien' von Kontinenten 2012
Sonstige Veröffentlichungen
Masterclass on Information Visualization for Games Research 2020
Visualizing AI Playtesting Data of 2D Side-scrolling Games 2020
Enhancing Battle Maps through Flow Graphs 2019
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game 2019
Introducing PlaNet: A tool for Visualizing Player Communities 2018
Lost My Way: An Educational Geometry Game for Young Children 2018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data 2018
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics 2017
Exploiting Players?: Critical Reflections on Participation in Game Development 2017
Investigating Graph Similarity Perception: A Preliminary Study and ... 2017
Visual Similarity Perception of DAGs: A Study on Influencing Factors 2017
Integrating and Inspecting Combined Behavioral Profiling and Social Network ... 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ... 2016
Visualizations f.Retrospective Analysis of Battles in Team-based Combat Games... 2016
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations 2016
Diferencegraph - A ProM Plugin for Calc. & Vis, Differences between Processes 2015
Sequential Analysis of Player Behavior 2015
Tool Design Jam: Designing tools for Games User Research 2015
A Case Study of a Learning Game about the Internet 2014
A User Study of Different Gameplay Visualizations 2014
Game User Telemetry in Practice: A Case Study 2014
Unified Visualization of Quantitative and Qualitative Playtesting Data 2014
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children 2013
A Visualization Approach for Difference Analysis of Process Models and Instance 2013
Digital Game-Based Learning with "Internet Hero" 2013
PLATO: Understanding Gameplay Data Through Visualization 2013
Play-Graph: A methodology and visualization approach for the analysis of ... 2013
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data 2012
DOGeometry: Teaching Geometry Through Play 2012
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2012
Design and Evaluation of the Educational Game DOGeometry - A Case Study 2011
Development Process and Evaluation of the Ontology Visualization Tool Knoocks 2011
Algorithms for Generation of Irregular Space Frame Structures 2010
An Empirical Evaluation of a GPU Radiosity Solver 2010
Knoocks - A Visualization Approach for OWL Lite Ontologies 2010
Force Directed Embedding of Hierarchical Cluster Graphs 2008
Geometry of Arbitrary Light Distributions 2008
HOMIE: an artificial companion for elderly people 2005
Preise und Förderungen
Best Paper Award ICEC 2016 2016
Best Student Paper Award IVAPP 2011 2011
SIGGRAPH 2010 Disney Learning Challenge Finalist 2010
Gamesload Newcomer Award 2ter Platz 2006
Konferenzbeiträge
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data 2018
Investigating Graph Similarity Perception: A Preliminary Study and ... 2017
Visual Game Analytics 2017
Integrating and Inspecting Combined Behavioral Profiling and Social Network ... 2016
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil ... 2016
Visualizations f.Retrospective Analysis of Battles in Team-based Combat Games... 2016
Sequential Analysis of Player Behavior 2015
What We Have Learned – Erkenntnisse aus der Evaluierung eines Lernspiels 2015
PLATO: Understanding Gameplay Data Through Visualization 2013
Play-Graph: A Methodology and Visualization Approach for the Analysis of ... 2013
A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data 2012
DOGeometry: Teaching Geometry Through Play 2012
Graph-based gameplay analysis 2012
Polygonization of Line Skeletons by Using Equipotential Surfaces – A Pract.Desc. 2012
Design and Evaluation of the Educational Game DOGeometry - A Case Study 2011
Interactive Modelling&Subdivision of Flexible Equilateral Triangular Mechanisms 2011
The Backbone of the Earth 2011
A DataStructure to Efficiently Map Points to their Closest Point on a Polyhedron 2010
Algorithms for Generation of Irregular Space Frame Structures 2010
An Empirical Evaluation of a GPU Radiosity Solver 2010
An extended GPU radiosity solver 2009
Problems with Hemispherical Projections for Visibility Determination 2009
Force Directed Embedding of Hierarchical Cluster Graphs 2008
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and ... 2008
Geometry of Arbitrary Light Distributions 2008
Images and Mathematics 2008
Adaptive Mesh Subdivision for Radiosity 2007
Geometry of Real Time Shadows 2006
Schatten in Echtzeit 2006
Funktionen & Tätigkeiten
Mitgliedschaften
Reviewer 2016
Program Committee Member 2015–2016
Reviewer 2015–2016
Reviewer 2015
Reviewer 2015
Reviewer 2014–2015
Reviewer 2014–2015
Reviewer 2014
Reviewer 2014
Reviewer 2013–2014
Reviewer 2013
Reviewer 2013
Reviewer 2012–2013
Reviewer 2012
Reviewer 2011
Reviewer 2011
Reviewer 2010
Sonstige Funktionen & Tätigkeiten
Program Committee Member 2018
Program Committee Member 2018
Program Committee Member 2018
Program Committee Member 2018
Associate Chair 2017–2018
Co-Chair 2017–2018
Associate Chair 2017
Program Committee Member 2017
Program Committee Member 2017
Program Committee Member 2017
Guest Editor 2016–2017
Program Committee Member 2016–2017
Track Chair for Game Analytics & Visualization 2016–2017
Associate Chair 2016
Program Committee Member 2016
Program Committee Member 2016
Program Committee Member 2016
Program Committee Member 2016
Publication Chair 2016
Program Co-Chair 2015–2016
Program Committee Member 2015–2016
Workshops and Courses Co-Chair 2015–2016
Co-Organizer 2015
Program Committee Member 2015
Program Committee Member 2015
Program Committee Member 2015
Reviewer 2015
Program Committee Member 2014–2015
Program Committee Member 2014–2015
Reviewer 2014–2015
Workshops, Course, Tutorials Co-Chair 2014–2015
Poster Chair 2014
Program Committee Member 2014
Program Committee Member 2014
Local Organizing Committee Member 2013–2014
Poster Chair 2013
Program Committee Member 2013
Program Committee Member 2012
Chair 2011–2012
Reviewer 2010–2011