Lehrende und MitarbeiterInnen

Kayali, Fares Priv.-Doz., UL, Dipl.-Ing. Dr.techn.

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Standort: Vordere Zollamtsstraße 7 4. St.
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Dokumente/Publikationen
Artikel
A proposed framework for the collection of health-related data from Serious Game 2017
Game-based Rehabilitation for Myoelectric Prosthesis Control 2017
Design Considerations for a Serious Game for Children after Hematopoietic Stem C 2016
Learning, Gaming, designing: Using Playful Participation to Create Learning Game 2016
Design Principles for Social Impact Games 2015
Du bist dran! Spielerisch die Welt verändern? Eine qualitative Längsschnittstudi 2015
Beiträge in Sammelbänden
Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und G 2017
Level Design Practises in Independent Games 2016
Co-Designing Avatars for Children with Cancer 2015
Internet Games: Games for Change? 2015
Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInn 2014
Playing Ball - Fan Experiences in Basketball Videogames 2013
Sonstige Veröffentlichungen
Design Implications for Technology-Mediated Audience Participation in Live Music 2017
Ethical Considerations for Designing Technology for People with Dementia 2017
Ethical Considerations for Designing Technology for People with Dementia 2017
Increasing motivation, effort and performance through game-based rehabilitation 2017
Not another Z piece!" Adaptive Difficulty in TETRIS 2017
Playful Technology-Mediated Audience Participation in a Live Music Event 2017
A Reflection of Game-based Learning Approaches for Secondary School Students 2016
A Serious Game to Further Cultural Diversity 2016
Identifying Learning Contents in Commercial Games 2016
It’s ‘Your Turn!’ Effects of a cooperative social impact game on young Viennese 2016
Recommendations for Games to Increase Patient Motivation During Upper Limb Amput 2016
Sensing the Audience 2016
Sparkling Games 2016
TMAP Design Cards for Technology-Mediated Audience Participation 2016
Talking about Myself - Playful Inquiry into an Absent Life World 2016
Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Fre 2016
Usability and Fun of the INTERACCT Client 2016
Using Games to Train Myoelectric Prosthesis Control 2016
YourTurn! Designing for Diversity 2016
Educating secondary school teachers in game design and game-based learning. 2015
INTERACCT: Remote Data Entry System with Game-Elements for young Leukaemia Patie 2015
Participatory Game Design for the INTERACCT Serious Game for Health 2015
Serious Game Scores as Health Condition Indicator for Cancer Patients 2015
A Case Study of a Learning Game about the Internet 2014
A Participatory Game Design Approach for Children After Cancer Treatment 2014
INTERACCT: Serious Game Performance as Medical Condition Indication 2014
Lebensnetz - Entwicklung eines Computerspiels zur Demenzprevention 2014
Mobile Technology and Museum Education for Schools Theory, Study Results & Use C 2014
Social play for integration. How Viennese teenagers with different ethnical back 2014
Using Explorative Design to Develop Health Game Concepts 2014
Using Online Games in Transport: Grr-Grr-Bike Case Study 2014
Elements of Play for Cognitive, Physical and Social Health in Older Adults 2013
From Research to Design-Sketching a Game to Trigger Reminiscence in Older Adults 2013
Persuasion and Play - Towards an Augmented Reality Exhibition Interface 2013
Play and Artistic Exploration 2013
Designing interactive audience participation using smart phones in a musical per 2012
Intersections of identities in Europe’s Turkish Immigration Youth: Questions of 2012
New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Politi 2012
Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Clas 2012
YourTurn! The Video-Game 2012
Alternate Reality Games: Persuasion in Context 2011
Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game 2011
Serious Beats: Transdisciplinary research methodologies for designing and evalua 2011
Ausstellungen
YourTurn! The Video-Game. (Gruppenausstellung). (Künstler*in), Madison, Wisconsin (USA). 2012
Konferenzbeiträge
Breaking The Wall 2017
Compliance in Rehabilitation, Therapie und Prävention 2017
Die Digitalisierung der Zukunft – Ein Blick über den Tellerrand 2017
How to Design for Long-Term Engagement in Games for Health 2017
MINT-Förderung im Projekt Sparkling Instruments 2017
Playful Interfaces for Audience Participation and Artistic Expression in Musical 2017
Promoting Mobility in Way-Key 2017
The Art-based Research Project Breaking The Wall 2017
Abstracting Music to Game Mechanics, Abstract and Talk 2015
Game Design for Social Impact 2015
Gaming Preferences of Children and Young Adolescents with Cancer 2015
Long-time motivation strategies in games for health 2015
Towards Bridging The Gap In A Musical Live Performance 2015
Audience Creativity as Core Game Mechanic of a Social Impact Game 2013
Digitale Spiele zwischen Kunst und Mainstream: Gestaltung und Produktion 2013
Lebensnetz 2013
Play and Artistic Exploration 2013
Reminscence and Play - Designing a Game to Prevent Cognitive Decline 2013
What do the movie Inception and Alternate Reality Games have in common? 2013
A Facebook Game for (migrant) teenagers’ communication and social integration in 2012
Designing for Social Impact. How the social network game YourTurn! furthers inte 2012
Games4Resilience 2012
Interacct – Integrating Entertainment and Reaction Assessment into Child Cancer 2012
Landspotting: Social gaming to collect vast amounts of data for satellite valida 2012
Multikulturalität, Integration und jugendliche Lebenswelten in Wien 2012
Positive Impact Games 2012
Promoting inter-ethnic social networks: 2nd generation migrants and majority Aus 2012
Sharing Music – playing life. Young Viennese 2nd generation migrants playing a c 2012
YourTurn! Designing a Music Game for Social Impact 2012
Fuck the magic circle! Do we need game ethics? 2011
Independent game design and tactics of persuasion 2011
Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen 2011
Socially integrative effects of Online Social Games on young adolescent migrant 2011
Funktionen & Tätigkeiten
Sonstige Funktionen & Tätigkeiten
Tools to support self-determined mobility for people with dementia 2017
Positive Impact Games 2012
Festivals
Breaking The Wall - Interactive Sound Performance 2017
Breaking The Wall - Interactive Sound Performance 2017
Skulpturen
AAA Profiler 2017
AAA Profiler 2011
Film/Video
Play and Prosume 2013